Nobody has the same career path into and through games. There are some things a lot of people have in common, but it’s an industry that respects people who make their own way. Alexander will walk through his journey from a country high school to working on genre-bending games Totem Teller and Anytown: Garage Sale Monsters, and then a bit more generally about what a career in writing for games could look like. However he can’t know what you don’t know you don’t know, so most of the session will then be open to questions.
A writer and narrative designer with a background in creative and audience development, Alexander Sword has worked for indies in Berlin, AAA in Sweden, and is now based in Australia helping forward-thinking developers from around the world forge strong relationships with their audiences through stories, narrative systems and player care. He’s also the creator of the Forest Paths Method of Narrative Design helping writers and narrative designers to discover the power of their own stories built on the design pillars of their projects beyond Western conventions and with an understanding of player motivation beyond demographics and traditional models. Forest Paths is now being used internationally as a new way to teach narrative design and is available on itch.io and Amazon. It is also the workflow while working on writing and narrative design for Totem Teller and Anytown: Garage Sale Monsters.